1.1 - Author Information
1.2 - Map Information
1.3 - Map Description
2.1 - Known Problems/Testing
2.2 - Tips/Hints


1.1 - Author Information
Authors Name: Ghost
Authors Email: ghost02@hotmail.com
ICQ Number: 7774541
Tools Used: TAE (Only Original Metal Tileset ;)

1.2 - Map Information
Map Name: Intimidation Factor
Map Type: Metal/Water
Map Size (Unzipped): 1.3 MB (1,290 KB)
Map Size (Zipped): 1.3 MB (1,290 KB)
Memory Used: 16 MB (Suggested 32)
Map Size (Tiles): 8 x 19
Number Of Players: Maximum 6 (3 vs 3). Suggested 2-4.

1.3 - Map Description
   This is a metal map that enables the player to choose between a wide variety of tactical choices. Basically, the map has two rather large "Bases" on either end of the map (north/south). These bases are sepperated by walkways and a large "island" with a hill in the center of the island. Instead of walls guarding the entrances of the bases, I have decided to use water as the barrier.
   Also, in the back of each base is a thin walled off area. These areaa span the top and bottom of the map, and are only about 1/2 a screen wide. These areas can be used for a variety of things (see 2.2: Tips/Hints).

2.1 - Known Problems/Testing
Problems: There are only a few problems I know of, but if anyone finds more, please go ahead and Email me, in the event I want to do a revision.
 1. There is an invisable hole about half way down the middle island, on the right side.   This doesnt effect gameplay all that much, but its a problem and I havn't figured out a   way to  fix it.
 2. There were some issues with the voiding on the lower base. Units can walk  little way up   the large walls, and a little way down from the talk. This doesn't effect gameplay since    units still cannot walk from top to bottom (or vice versa), but it doesn't look good.
 3. The commander can walk into the water, even though there arn't any ramps. I intended for   it to be this way, but It's something to be aware of.
Testing: I tested this map in both skirmish and 1 on 1 multiplayer. If your going to skirmish, set computers as players 2, 4, and 6. Computers arn't very challenging, but maybe that could be imporved with some AI patches (I don't use any). In multiplayer, Gameplay is very fun. I was only able to play against my brother (via LAN) and he isn't the greatest TA player, but it worked perfectly for testing purposes.

2.2 - Tips/Hints
1. Even though there are two very defendable bases, this map gives the offensive player lots of advantages.
2. Make sure not to underestimate Sea units on this map.
3. The name of the map is not without meaning.